
It’s just a shame that the package has been watered down in other areas. You can even cross-save your progress with the PlayStation 3 should you desire. In that sense, having it on a handheld is appreciated, as it’s the type of experience that’s perfect for padding out boring bus journeys or train rides.


Learning to keep your combo alive while simultaneously dealing with enemies and liberating humans isn’t easy at first, but you’ll gradually master these elements as you return to the title’s addictive well time and time again. That said, it’s still an outrageously entertaining game. You will get used to it after an hour or so of play, and we haven’t encountered any drops so far, but it’s obviously not the way that the title was initially intended. While the controls still feel responsive in spite of this concession, the title lacks that slick sense of speed that made us fall in love with the original. It’s the framerate that’s suffered the most, though, with the rock solid 60 frames-per-second of the original replaced by a much more manageable 30 frames-per-second refresh rate. The sheer number of flashy effects running at any one moment have also been scaled back screen rippling pulses are abundant, but there are few fewer bells and whistles to admire.
Resogun vita resolution portable#
This is particularly noticeable during those end of stage Armageddon moments, which seem significantly less impressive on the portable platform. The vast array of scattered voxels that underlined the marketing method for the original outing are still very much present here, though they’re nowhere near as plentiful as on the Japanese giant’s newer device. Once again, you’ll find yourself saving the last humans for points, purging all manner of geometric enemies with an increasingly potent laser gun and an entertainingly overpowered ultra move. We’ve joked about the release’s addictive qualities in the past, but this scribe finds himself penning this review with bleary eyes after a twilight session before bed turned into something of an all-nighter last evening. Well, perhaps the best thing that can be said about this cross-buy conversion is that it’s still amazing fun. The title’s oft-requested PlayStation Vita port – produced by Dead Nation: Apocalypse Edition developer Climax Studios – was always going to struggle to replicate the appeal of the original, then – but how close does it come?

Its simplistic mechanics epitomise the very idea of pick-up-and-play, while its flashy visuals and smooth performance make it something of a showcase for Sony’s next-gen hardware. Housemarque’s cylindrical shooter Resogun is still one of the major highlights in the PlayStation 4’s library.
